By Devove & VoiD_Glitch
Click on any of the web addresses below to view Warframe DropTables
and MissionDecks
in JSON. The information used to generate these JSON Files was provided by Digital Extremes.
Thanks to ScruffyRules for providing the script used to generate them.
ALL-IN-ONE: RAW FORMATTED
BLUEPRINT LOCATIONS: RAW FORMATTED
BOUNTY REWARDS: RAW FORMATTED
ENEMY BLUEPRINT TABLES: RAW FORMATTED
ENEMY MOD TABLES: RAW FORMATTED
KEY REWARDS: RAW FORMATTED
MISC REWARDS: RAW FORMATTED
MISSION REWARDS: RAW FORMATTED
MOD LOCATIONS: RAW FORMATTED
RELIC REWARDS: RAW FORMATTED
SORTIE REWARDS: RAW FORMATTED
TRANSIENT REWARDS: RAW FORMATTED
The timestamp of the most recent update (to our data) can be found here. This can be converted into human date here. This will update automatically through this script every twenty-four (24) hours.
Digital Extremes' document categorizes drops into seven (7) different Rarity Weights: Very Common, Common, Uncommon, Rare, Ultra Rare, Legendary, and Beyond Legendary. These are based on percentage ranges, not the hard-coded floats.
RARITY | ARRAY |
---|---|
Very Common | 75.50% ≤ 100.00% |
Common | 33.33% ≤ 60.05% |
Uncommon | 10.00% ≤ 32.66% |
Rare | 2.00% ≤ 9.74% |
Ultra Rare | 1.00% ≤ 1.70% |
Legendary | 0.18% ≤ 0.86% |
Beyond Legendary | ≤ 0.09% |
Because of this, the document provided by Digital Extremes (in terms of Rarity Weights) is inherently incorrect. In fact, it would be wiser to focus on the percentages alone, being that Rarity Weights are made arbitrary in it. In reality, these are the four (4) default Rarity Weights listed in the Warframe client.
RARITY | WEIGHT | PERCENTAGE |
---|---|---|
COMMON | 0.755 | 75.50% |
UNCOMMON | 0.22 | 22.00% |
RARE | 0.02 | 2.00% |
LEGENDARY | 0.005 | 0.50% |
Additionally, the Warframe client contains a separate list of Rarity Weights used for Relic Rewards, but they have also been mislabeled by Digital Extremes.
Digital Extremes
RARITY | ARRAY |
---|---|
Uncommon | 10.00% ≤ 25.33% |
Rare | 2.00% ≤ 6.00% |
VoiD_Glitch
VOID RELIC | RARITY | WEIGHT | PERCENTAGE |
---|---|---|---|
INTACT | COMMON | 0.76 (25.33% * 3) | 76.00% |
UNCOMMON | 0.22 (11.00% * 2) | 22.00% | |
RARE | 0.02 (2.00% * 1) | 2.00% | |
EXCEPTIONAL | COMMON | 0.70 (23.33% * 3) | 70.00% |
UNCOMMON | 0.26 (13.00% * 2) | 26.00% | |
RARE | 0.04 (4.00% * 1) | 4.00% | |
FLAWLESS | COMMON | 0.60 (20.00% * 3) | 60.00% |
UNCOMMON | 0.34 (17.00% * 2) | 34.00% | |
RARE | 0.06 (6.00% * 1) | 6.00% | |
RADIANT | COMMON | 0.50 (16.67% * 3) | 50.00% |
UNCOMMON | 0.40 (20.00% * 2) | 40.00% | |
RARE | 0.10 (10.00% * 1) | 10.00% |
An up-to-date analysis of Random Number Generation in Warframe can be found here.
ADDITIONAL RESOURCES